Artificial Intelligence, Hyperreality and Virtual World of Games: A Postmodernist Study of Kundo Wakes Up by Saad Hossain
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Hyperreality, Artificial Intelligence, Virtual World of Games, Kundo Wakes UpAbstract
The present study aims at exploring the use of technology and its effects on human beings as presented in Kundo Wakes Up by Saad Hossain using the postmodern lens of hyperreality. The study has analyzed the text through Baudrillard’s theory of hyperreality with its four stages of simulacra and simulation that expose the distinction between actual and virtual reality. Kundo Wakes Up (2022) is primarily a political satire that critiques and parodies various aspects of contemporary society, particularly focusing on political corruption, power dynamics, and societal hierarchies. The purpose of this study is to analyze the shenanigans of modern technology and dependency of young generation on artificial intelligence and virtual world of games that control their lives and lead them towards cybercrime. Findings of the study reveal that the main protagonist Kundo undergoes significant transformation from passive observer to an active participant challenging the prevalent oppressive system. Furthermore, through creating virtual word, the writer delves deep into the stark divisions between different social classes and the exploitation of the underprivileged by the ruling elite.
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This work is licensed under a Creative Commons Attribution 4.0 International License.
PAKISTAN JOURNAL OF SOCIETY, EDUCATION AND LANGUAGE (PJSEL)Abbreviated KEY Title: Pak. j. soc. educ. lang. (Online) URL: http://pjsel.jehanf.com/archives.php ISSN 2523-1227 (Online), ISSN 2521-8123 (Print
Editor’s Email: editorpjsel@gmail.com Nature of Publication: OPEN ACCESS. Copyright: Copyright (c) 2015-2018
LICENSED BY: THE WORK OF PJSEL IS LICENSED UNDER CREATIVE COMMON ATTRIBUTION 4.0 INTERNATIONAL
